Educational animation

From a technical perspective, animations are sequences of images over time. Two different types can be distinguished:

  • Animated films (the sequence of images is predetermined)
  • Interactive animations (the sequence of images is not predetermined)

There are numerous genres with overlapping characteristics. Examples include cartoons, 3D animations, simulations (2D/3D), stop-motion, virtual reality (VR), augmented reality (AR), and games.

Didactic animations help eliminate critical learning obstacles. A lack of visual clarity is a recurring problem, not only in technology.

Animations can compensate for missing context. Due to the time dimension, the behavior of technical systems can be represented directly. The braking distance of a car, depending on speed, can be described mathematically, but an animation makes it more tangible.

As an interactive medium, animations invite exploration through play. They allow for risk-free interaction with technology and can adapt to individual interests.